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- /* $Id: osmesa.c,v 1.10 1997/03/06 01:10:29 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: osmesa.c,v $
- * Revision 1.10 1997/03/06 01:10:29 brianp
- * added Randy Frank's optimized line drawing code
- *
- * Revision 1.9 1997/02/10 20:34:33 brianp
- * added OSMESA_RGB and OSMESA_BGR, per Randy Frank
- *
- * Revision 1.8 1996/10/25 00:09:45 brianp
- * pass DEPTH_BITS, STENCIL_BITS, and ACCUM_BITS to gl_create_visual()
- *
- * Revision 1.7 1996/10/01 03:30:48 brianp
- * use new FixedToDepth() macro
- *
- * Revision 1.6 1996/10/01 01:43:21 brianp
- * added extra braces to the INNER_LOOP triangle macros
- *
- * Revision 1.5 1996/09/27 01:32:37 brianp
- * removed unused variables
- *
- * Revision 1.4 1996/09/19 03:17:28 brianp
- * now just one parameter to gl_create_framebuffer()
- *
- * Revision 1.3 1996/09/15 14:28:16 brianp
- * now use GLframebuffer and GLvisual
- *
- * Revision 1.2 1996/09/14 20:20:11 brianp
- * misc bug fixes from Randy Frank
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
-
- /*
- * Off-Screen Mesa rendering / Rendering into client memory space
- */
-
-
- #include <stdlib.h>
- #include <string.h>
- #include "GL/osmesa.h"
- #include "context.h"
- #include "depth.h"
- #include "macros.h"
- #include "matrix.h"
- #include "types.h"
- #include "vb.h"
- #include "bresenhm.h"
-
-
- struct osmesa_context {
- GLcontext *gl_ctx; /* The core GL/Mesa context */
- GLvisual *gl_visual; /* Describes the buffers */
- GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
- GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
- void *buffer; /* the image buffer */
- GLint width, height; /* size of image buffer */
- GLuint pixel; /* current color index or RGBA pixel value */
- GLuint clearpixel; /* pixel for clearing the color buffer */
- GLint rowlength; /* number of pixels per row */
- GLint rshift, gshift; /* bit shifts for RGBA formats */
- GLint bshift, ashift;
- GLint rind, gind, bind; /* index offsets for RGBA formats */
- void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
- GLboolean yup; /* TRUE -> Y increases upward */
- /* FALSE -> Y increases downward */
- };
-
-
-
- #ifdef THREADS
- /* A context handle for each thread */
- /* TODO: an array/table of contexts indexed by thread IDs */
- #else
- /* One current context for address space, all threads */
- static OSMesaContext Current = NULL;
- #endif
-
-
-
- /* A forward declaration: */
- static void osmesa_setup_DD_pointers( GLcontext *ctx );
-
-
-
-
- /*
- * Create an Off-Screen Mesa rendering context. The only attribute needed is
- * an RGBA vs Color-Index mode flag.
- *
- * Input: format - either GL_RGBA or GL_COLOR_INDEX
- * sharelist - specifies another OSMesaContext with which to share
- * display lists. NULL indicates no sharing.
- * Return: an OSMesaContext or 0 if error
- */
- OSMesaContext OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
- {
- OSMesaContext osmesa;
- GLfloat rscale, gscale, bscale, ascale;
- GLint rshift, gshift, bshift, ashift;
- GLint rind, gind, bind;
- GLint index_bits;
- GLboolean rgbmode;
- GLboolean swalpha;
- GLuint i4 = 1;
- GLubyte *i1 = (GLubyte *) &i4;
- GLint little_endian = *i1;
-
- swalpha = GL_FALSE;
- rind = gind = bind = 0;
- if (format==OSMESA_COLOR_INDEX) {
- rscale = gscale = bscale = ascale = 0.0;
- index_bits = 8;
- rshift = gshift = bshift = ashift = 0;
- rgbmode = GL_FALSE;
- }
- else if (format==OSMESA_RGBA) {
- rscale = gscale = bscale = ascale = 255.0;
- index_bits = 0;
- if (little_endian) {
- rshift = 0;
- gshift = 8;
- bshift = 16;
- ashift = 24;
- }
- else {
- rshift = 24;
- gshift = 16;
- bshift = 8;
- ashift = 0;
- }
- rgbmode = GL_TRUE;
- }
- else if (format==OSMESA_BGRA) {
- rscale = gscale = bscale = ascale = 255.0;
- index_bits = 0;
- if (little_endian) {
- ashift = 0;
- rshift = 8;
- gshift = 16;
- bshift = 24;
- }
- else {
- bshift = 24;
- gshift = 16;
- rshift = 8;
- ashift = 0;
- }
- rgbmode = GL_TRUE;
- }
- else if (format==OSMESA_ARGB) {
- rscale = gscale = bscale = ascale = 255.0;
- index_bits = 0;
- if (little_endian) {
- bshift = 0;
- gshift = 8;
- rshift = 16;
- ashift = 24;
- }
- else {
- ashift = 24;
- rshift = 16;
- gshift = 8;
- bshift = 0;
- }
- rgbmode = GL_TRUE;
- }
- else if (format==OSMESA_RGB) {
- rscale = gscale = bscale = ascale = 255.0;
- index_bits = 0;
- bshift = 0;
- gshift = 8;
- rshift = 16;
- ashift = 24;
- bind = 2;
- gind = 1;
- rind = 0;
- rgbmode = GL_TRUE;
- swalpha = GL_TRUE;
- }
- else if (format==OSMESA_BGR) {
- rscale = gscale = bscale = ascale = 255.0;
- index_bits = 0;
- bshift = 0;
- gshift = 8;
- rshift = 16;
- ashift = 24;
- bind = 0;
- gind = 1;
- rind = 2;
- rgbmode = GL_TRUE;
- swalpha = GL_TRUE;
- }
- else {
- return NULL;
- }
-
-
- osmesa = (OSMesaContext) calloc( 1, sizeof(struct osmesa_context) );
- if (osmesa) {
- osmesa->gl_visual = gl_create_visual( rgbmode,
- swalpha, /* software alpha */
- GL_FALSE, /* db_flag */
- DEPTH_BITS,
- STENCIL_BITS,
- ACCUM_BITS,
- index_bits,
- rscale, gscale, bscale, ascale );
- if (!osmesa->gl_visual) {
- return NULL;
- }
-
- osmesa->gl_ctx = gl_create_context( osmesa->gl_visual,
- sharelist ? sharelist->gl_ctx : NULL,
- (void *) osmesa );
- if (!osmesa->gl_ctx) {
- gl_destroy_visual( osmesa->gl_visual );
- free(osmesa);
- return NULL;
- }
- osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual );
- if (!osmesa->gl_buffer) {
- gl_destroy_visual( osmesa->gl_visual );
- gl_destroy_context( osmesa->gl_ctx );
- free(osmesa);
- return NULL;
- }
- osmesa->format = format;
- osmesa->buffer = NULL;
- osmesa->width = 0;
- osmesa->height = 0;
- osmesa->pixel = 0;
- osmesa->clearpixel = 0;
- osmesa->rowlength = 0;
- osmesa->yup = GL_TRUE;
- osmesa->rshift = rshift;
- osmesa->gshift = gshift;
- osmesa->bshift = bshift;
- osmesa->ashift = ashift;
- osmesa->rind = rind;
- osmesa->gind = gind;
- osmesa->bind = bind;
- }
- return osmesa;
- }
-
-
-
- /*
- * Destroy an Off-Screen Mesa rendering context.
- *
- * Input: ctx - the context to destroy
- */
- void OSMesaDestroyContext( OSMesaContext ctx )
- {
- if (ctx) {
- gl_destroy_visual( ctx->gl_visual );
- gl_destroy_framebuffer( ctx->gl_buffer );
- gl_destroy_context( ctx->gl_ctx );
- free( ctx );
- }
- }
-
-
-
- /*
- * Recompute the values of the context's rowaddr array.
- */
- static void compute_row_addresses( OSMesaContext ctx )
- {
- GLint i;
-
- if (ctx->yup) {
- /* Y=0 is bottom line of window */
- if (ctx->format==OSMESA_COLOR_INDEX) {
- /* 1-byte CI mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + i * ctx->rowlength;
- }
- }
- else {
- if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
- /* 3-byte RGB mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + (i * (ctx->rowlength*3));
- }
- } else {
- /* 4-byte RGBA mode */
- GLuint *origin = (GLuint *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + i * ctx->rowlength;
- }
- }
- }
- }
- else {
- /* Y=0 is top line of window */
- if (ctx->format==OSMESA_COLOR_INDEX) {
- /* 1-byte CI mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
- }
- }
- else {
- if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
- /* 3-byte RGB mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + ((ctx->height-i-1) * (ctx->rowlength*3));
- }
- } else {
- /* 4-byte RGBA mode */
- GLuint *origin = (GLuint *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
- }
- }
- }
- }
- }
-
-
- /*
- * Bind an OSMesaContext to an image buffer. The image buffer is just a
- * block of memory which the client provides. Its size must be at least
- * as large as width*height*sizeof(type). Its address should be a multiple
- * of 4 if using RGBA mode.
- *
- * Image data is stored in the order of glDrawPixels: row-major order
- * with the lower-left image pixel stored in the first array position
- * (ie. bottom-to-top).
- *
- * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
- * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
- * value. If the context is in color indexed mode, each pixel will be
- * stored as a 1-byte value.
- *
- * If the context's viewport hasn't been initialized yet, it will now be
- * initialized to (0,0,width,height).
- *
- * Input: ctx - the rendering context
- * buffer - the image buffer memory
- * type - data type for pixel components, only GL_UNSIGNED_BYTE
- * supported now
- * width, height - size of image buffer in pixels, at least 1
- * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
- * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
- * width>internal limit or height>internal limit.
- */
- GLboolean OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
- GLsizei width, GLsizei height )
- {
- if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
- || width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
- return GL_FALSE;
- }
-
- gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
-
- ctx->buffer = buffer;
- ctx->width = width;
- ctx->height = height;
- if (ctx->rowlength==0) {
- ctx->rowlength = width;
- }
-
- osmesa_setup_DD_pointers( ctx->gl_ctx );
-
- #ifdef THREADS
- /* Set current context for the calling thread */
- /* TODO */
- #else
- /* Set current context for the address space, all threads */
- Current = ctx;
- #endif
-
- compute_row_addresses( ctx );
-
- /* init viewport */
- if (ctx->gl_ctx->Viewport.Width==0) {
- /* initialize viewport and scissor box to buffer size */
- gl_Viewport( ctx->gl_ctx, 0, 0, width, height );
- ctx->gl_ctx->Scissor.Width = width;
- ctx->gl_ctx->Scissor.Height = height;
- }
-
- return GL_TRUE;
- }
-
-
-
-
- OSMesaContext OSMesaGetCurrentContext( void )
- {
- #ifdef THREADS
- /* Return current handle for the calling thread */
- #else
- /* Return current handle for the address space, all threads */
- return Current;
- #endif
- }
-
-
-
- void OSMesaPixelStore( GLint pname, GLint value )
- {
- OSMesaContext ctx = OSMesaGetCurrentContext();
-
- switch (pname) {
- case OSMESA_ROW_LENGTH:
- if (value<0) {
- gl_error( ctx->gl_ctx, GL_INVALID_VALUE,
- "OSMesaPixelStore(value)" );
- return;
- }
- ctx->rowlength = value;
- break;
- case OSMESA_Y_UP:
- ctx->yup = value ? GL_TRUE : GL_FALSE;
- break;
- default:
- gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
- return;
- }
-
- compute_row_addresses( ctx );
- }
-
-
- void OSMesaGetIntegerv( GLint pname, GLint *value )
- {
- OSMesaContext ctx = OSMesaGetCurrentContext();
-
- switch (pname) {
- case OSMESA_WIDTH:
- *value = ctx->width;
- return;
- case OSMESA_HEIGHT:
- *value = ctx->height;
- return;
- case OSMESA_FORMAT:
- *value = ctx->format;
- return;
- case OSMESA_TYPE:
- *value = GL_UNSIGNED_BYTE;
- return;
- case OSMESA_ROW_LENGTH:
- *value = ctx->rowlength;
- return;
- case OSMESA_Y_UP:
- *value = ctx->yup;
- return;
- default:
- gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)" );
- return;
- }
- }
-
-
-
- /**********************************************************************/
- /*** Device Driver Functions ***/
- /**********************************************************************/
-
-
- /*
- * Useful macros:
- */
- #define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \
- | ((G) << osmesa->gshift) \
- | ((B) << osmesa->bshift) \
- | ((A) << osmesa->ashift) )
-
- #define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \
- | ((G) << gshift) \
- | ((B) << bshift) \
- | ((A) << ashift) )
-
- #define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff)
- #define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff)
- #define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff)
- #define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff)
-
- #define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X))
- #define PIXELADDR3(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + ((X)*3))
- #define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X))
-
-
-
-
- static GLboolean set_buffer( GLcontext *ctx, GLenum mode )
- {
- if (mode==GL_FRONT) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
- }
-
-
- static void clear_index( GLcontext *ctx, GLuint index )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- osmesa->clearpixel = index;
- }
-
-
-
- static void clear_color( GLcontext *ctx,
- GLubyte r, GLubyte g, GLubyte b, GLubyte a )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- osmesa->clearpixel = PACK_RGBA( r, g, b, a );
- }
-
-
-
- static void clear( GLcontext *ctx,
- GLboolean all, GLint x, GLint y, GLint width, GLint height )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- if (osmesa->format==OSMESA_COLOR_INDEX) {
- if (all) {
- /* Clear whole CI buffer */
- MEMSET(osmesa->buffer, osmesa->clearpixel, osmesa->rowlength*osmesa->height);
- }
- else {
- /* Clear part of CI buffer */
- GLuint i, j;
- for (i=0;i<height;i++) {
- GLubyte *ptr1 = PIXELADDR1( x, (y+i) );
- for (j=0;j<width;j++) {
- *ptr1++ = osmesa->clearpixel;
- }
- }
- }
- }
- else if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) {
- GLubyte rval = UNPACK_RED(osmesa->clearpixel);
- GLubyte gval = UNPACK_GREEN(osmesa->clearpixel);
- GLubyte bval = UNPACK_BLUE(osmesa->clearpixel);
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- if (all) {
- GLuint i, n;
- GLubyte *ptr3 = (GLubyte *) osmesa->buffer;
- /* Clear whole RGB buffer */
- n = osmesa->rowlength * osmesa->height;
- for (i=0;i<n;i++) {
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
- ptr3 += 3;
- }
- }
- else {
- /* Clear part of RGB buffer */
- GLuint i, j;
- for (i=0;i<height;i++) {
- GLubyte *ptr3 = PIXELADDR3( x, (y+i) );
- for (j=0;j<width;j++) {
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
- ptr3 += 3;
- }
- }
- }
- }
- else {
- if (all) {
- /* Clear whole RGBA buffer */
- GLuint i, n, *ptr4;
- n = osmesa->rowlength * osmesa->height;
- ptr4 = (GLuint *) osmesa->buffer;
- for (i=0;i<n;i++) {
- *ptr4++ = osmesa->clearpixel;
- }
- }
- else {
- /* Clear part of RGBA buffer */
- GLuint i, j;
- for (i=0;i<height;i++) {
- GLuint *ptr4 = PIXELADDR4( x, (y+i) );
- for (j=0;j<width;j++) {
- *ptr4++ = osmesa->clearpixel;
- }
- }
- }
- }
- }
-
-
-
- static void set_index( GLcontext *ctx, GLuint index )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- osmesa->pixel = index;
- }
-
-
-
- static void set_color( GLcontext *ctx,
- GLubyte r, GLubyte g, GLubyte b, GLubyte a )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- osmesa->pixel = PACK_RGBA( r, g, b, a );
- }
-
-
-
- static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- *width = osmesa->width;
- *height = osmesa->height;
- }
-
-
- /**********************************************************************/
- /***** 4 byte RGB and 1 byte CI pixel support funcs *****/
- /**********************************************************************/
-
- static void write_color_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte red[], const GLubyte green[],
- const GLubyte blue[], const GLubyte alpha[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint *ptr4 = PIXELADDR4( x, y );
- GLuint i;
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint ashift = osmesa->ashift;
- if (mask) {
- for (i=0;i<n;i++,ptr4++) {
- if (mask[i]) {
- *ptr4 = PACK_RGBA2( red[i], green[i], blue[i], alpha[i] );
- }
- }
- }
- else {
- for (i=0;i<n;i++,ptr4++) {
- *ptr4 = PACK_RGBA2( red[i], green[i], blue[i], alpha[i] );
- }
- }
- }
-
-
-
- static void write_monocolor_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint *ptr4 = PIXELADDR4(x,y);
- GLuint i;
- for (i=0;i<n;i++,ptr4++) {
- if (mask[i]) {
- *ptr4 = osmesa->pixel;
- }
- }
- }
-
-
-
- static void write_color_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte red[], const GLubyte green[],
- const GLubyte blue[], const GLubyte alpha[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint ashift = osmesa->ashift;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
- *ptr4 = PACK_RGBA2( red[i], green[i], blue[i], alpha[i] );
- }
- }
- }
-
-
-
- static void write_monocolor_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
- *ptr4 = osmesa->pixel;
- }
- }
- }
-
-
-
- static void write_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLuint index[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLubyte *ptr1 = PIXELADDR1(x,y);
- GLuint i;
- for (i=0;i<n;i++,ptr1++) {
- if (mask[i]) {
- *ptr1 = (GLubyte) index[i];
- }
- }
- }
-
-
-
- static void write_monoindex_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLubyte *ptr1 = PIXELADDR1(x,y);
- GLuint i;
- for (i=0;i<n;i++,ptr1++) {
- if (mask[i]) {
- *ptr1 = (GLubyte) osmesa->pixel;
- }
- }
- }
-
-
-
- static void write_index_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
- *ptr1 = (GLubyte) index[i];
- }
- }
- }
-
-
-
- static void write_monoindex_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
- *ptr1 = (GLubyte) osmesa->pixel;
- }
- }
- }
-
-
-
- static void read_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLuint index[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- GLubyte *ptr1 = PIXELADDR1(x,y);
- for (i=0;i<n;i++,ptr1++) {
- index[i] = (GLuint) *ptr1;
- }
- }
-
-
- static void read_color_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- GLuint *ptr4 = PIXELADDR4(x,y);
- for (i=0;i<n;i++) {
- GLuint pixel = *ptr4++;
- red[i] = UNPACK_RED(pixel);
- green[i] = UNPACK_GREEN(pixel);
- blue[i] = UNPACK_BLUE(pixel);
- alpha[i] = UNPACK_ALPHA(pixel);
- }
- }
-
-
- static void read_index_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i] ) {
- GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
- index[i] = (GLuint) *ptr1;
- }
- }
- }
-
-
- static void read_color_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
- GLuint pixel = *ptr4;
- red[i] = UNPACK_RED(pixel);
- green[i] = UNPACK_GREEN(pixel);
- blue[i] = UNPACK_BLUE(pixel);
- alpha[i] = UNPACK_ALPHA(pixel);
- }
- }
- }
-
- /**********************************************************************/
- /***** 3 byte RGB pixel support funcs *****/
- /**********************************************************************/
-
- static void write_color_span3( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte red[], const GLubyte green[],
- const GLubyte blue[], const GLubyte alpha[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLubyte *ptr3 = PIXELADDR3( x, y);
- GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- if (mask) {
- for (i=0;i<n;i++,ptr3+=3) {
- if (mask[i]) {
- ptr3[rind] = red[i];
- ptr3[gind] = green[i];
- ptr3[bind] = blue[i];
- }
- }
- }
- else {
- for (i=0;i<n;i++,ptr3+=3) {
- ptr3[rind] = red[i];
- ptr3[gind] = green[i];
- ptr3[bind] = blue[i];
- }
- }
- }
-
- static void write_monocolor_span3( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
-
- GLubyte rval = UNPACK_RED(osmesa->pixel);
- GLubyte gval = UNPACK_GREEN(osmesa->pixel);
- GLubyte bval = UNPACK_BLUE(osmesa->pixel);
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
-
-
- GLubyte *ptr3 = PIXELADDR3( x, y);
- GLuint i;
- for (i=0;i<n;i++,ptr3+=3) {
- if (mask[i]) {
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
- }
- }
- }
-
- static void write_color_pixels3( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte red[], const GLubyte green[],
- const GLubyte blue[], const GLubyte alpha[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
-
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
- ptr3[rind] = red[i];
- ptr3[gind] = green[i];
- ptr3[bind] = blue[i];
- }
- }
- }
-
- static void write_monocolor_pixels3( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- GLubyte rval = UNPACK_RED(osmesa->pixel);
- GLubyte gval = UNPACK_GREEN(osmesa->pixel);
- GLubyte bval = UNPACK_BLUE(osmesa->pixel);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
- }
- }
- }
-
- static void read_color_span3( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- GLubyte *ptr3 = PIXELADDR3( x, y);
- for (i=0;i<n;i++,ptr3+=3) {
- red[i] = ptr3[rind];
- green[i] = ptr3[gind];
- blue[i] = ptr3[bind];
- alpha[i] = 0;
- }
- }
-
- static void read_color_pixels3( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- const GLubyte mask[] )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
- red[i] = ptr3[rind];
- green[i] = ptr3[gind];
- blue[i] = ptr3[bind];
- alpha[i] = 0;
- }
- }
- }
-
-
- /**********************************************************************/
- /***** Optimized line rendering *****/
- /**********************************************************************/
-
- /*
- * Despite being clipped to the view volume, the line's window coordinates
- * may just lie outside the window bounds. That is, if the legal window
- * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
- * These quick and dirty macros take care of that possibility.
- */
-
- #define WINCLIP_X(X1,X2) \
- { \
- GLint w = ctx->Buffer->Width; \
- if ((X1==w) | (X2==w)) { \
- if ((X1==w) & (X2==w)) return;\
- X1 -= (X1==w); X2 -= (X2==w);\
- } \
- }
-
- #define WINCLIP_Y(Y1,Y2) \
- { \
- GLint h = ctx->Buffer->Height; \
- if ((Y1==h) | (Y2==h)) { \
- if ((Y1==h) & (Y2==h)) return;\
- Y1 -= (Y1==h); Y2 -= (Y2==h);\
- } \
- }
-
- /*
- * Draw a flat-shaded, RGB line into an osmesa buffer.
- */
- static void flat_color_line( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint pv )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- GLint x1 = (GLint) VB->Win[v0][0], y1 = (GLint) VB->Win[v0][1];
- GLint x2 = (GLint) VB->Win[v1][0], y2 = (GLint) VB->Win[v1][1];
- unsigned long pixel = PACK_RGBA( VB->Color[pv][0], VB->Color[pv][1],
- VB->Color[pv][2], 0 );
- WINCLIP_X(x1,x2);
- WINCLIP_Y(y1,y2);
-
- #define BRESENHAM_PLOT(X,Y) \
- { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; }
-
- BRESENHAM( x1, y1, x2, y2 );
-
- #undef BRESENHAM_PLOT
- }
-
- /*
- * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
- */
- static void flat_color_z_line( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint pv )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- GLint x1 = (GLint) VB->Win[v0][0], x2 = (GLint) VB->Win[v1][0];
- GLint y1 = (GLint) VB->Win[v0][1], y2 = (GLint) VB->Win[v1][1];
- GLint z1 = (GLint) (VB->Win[v0][2] + ctx->LineZoffset);
- GLint z2 = (GLint) (VB->Win[v1][2] + ctx->LineZoffset);
- unsigned long pixel = PACK_RGBA( VB->Color[pv][0], VB->Color[pv][1],
- VB->Color[pv][2], 0 );
-
- WINCLIP_X(x1,x2);
- WINCLIP_Y(y1,y2);
-
- #define BRESENHAM_PLOT(X,Y,Z,ZBUF) \
- if (Z < *ZBUF) { \
- { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; } \
- *ZBUF = Z; \
- }
-
- BRESENHAM_Z( ctx, x1, y1, z1, x2, y2, z2 );
-
- #undef BRESENHAM_PLOT
- }
-
- /*
- * Analyze context state to see if we can provide a fast line drawing
- * function, like those in lines.c. Otherwise, return NULL.
- */
- static line_func choose_line_function( GLcontext *ctx )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
-
- if (ctx->Line.SmoothFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
- if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
-
- if (ctx->RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Line.Width==1.0F
- && ctx->Line.StippleFlag==GL_FALSE) {
- switch(osmesa->format) {
- case OSMESA_RGBA:
- case OSMESA_BGRA:
- case OSMESA_ARGB:
- return flat_color_z_line;
- break;
- default:
- return NULL;
- break;
- }
- }
- if (ctx->RasterMask==0
- && ctx->Line.Width==1.0F
- && ctx->Line.StippleFlag==GL_FALSE) {
- switch(osmesa->format) {
- case OSMESA_RGBA:
- case OSMESA_BGRA:
- case OSMESA_ARGB:
- return flat_color_line;
- break;
- default:
- return NULL;
- break;
- }
- }
- return NULL;
- }
-
- /**********************************************************************/
- /***** Optimized triangle rendering *****/
- /**********************************************************************/
-
-
- /*
- * Smooth-shaded, z-less triangle, RGBA color.
- */
- static void smooth_color_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint ashift = osmesa->ashift;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define INTERP_ALPHA 1
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- GLuint *img = PIXELADDR4(LEFT,Y); \
- for (i=0;i<len;i++,img++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- *img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb), FixedToInt(ffa) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
-
- /*
- * Flat-shaded, z-less triangle, RGBA color.
- */
- static void flat_color_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define SETUP_CODE \
- GLubyte r = VB->Color[pv][0]; \
- GLubyte g = VB->Color[pv][1]; \
- GLubyte b = VB->Color[pv][2]; \
- GLubyte a = VB->Color[pv][3]; \
- GLuint pixel = PACK_RGBA(r,g,b,a);
-
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- GLuint *img = PIXELADDR4(LEFT,Y); \
- for (i=0;i<len;i++,img++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- *img = pixel; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * Return pointer to an accelerated triangle function if possible.
- */
- static triangle_func choose_triangle_function( GLcontext *ctx )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
-
- if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) return NULL;
-
- if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Polygon.StippleFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
-
- if (ctx->RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && osmesa->format!=OSMESA_COLOR_INDEX) {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- return smooth_color_z_triangle;
- }
- else {
- return flat_color_z_triangle;
- }
- }
- return NULL;
- }
-
-
-
- static void osmesa_setup_DD_pointers( GLcontext *ctx )
- {
- OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
-
- ctx->Driver.UpdateState = osmesa_setup_DD_pointers;
-
- ctx->Driver.SetBuffer = set_buffer;
- ctx->Driver.Color = set_color;
- ctx->Driver.Index = set_index;
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Clear = clear;
-
- ctx->Driver.GetBufferSize = buffer_size;
-
- ctx->Driver.PointsFunc = NULL;
- ctx->Driver.LineFunc = choose_line_function( ctx );
- ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
-
- ctx->Driver.WriteColorSpan = write_color_span;
- ctx->Driver.WriteColorPixels = write_color_pixels;
- ctx->Driver.WriteIndexSpan = write_index_span;
- ctx->Driver.WriteMonocolorSpan = write_monocolor_span;
- ctx->Driver.WriteMonoindexSpan = write_monoindex_span;
- ctx->Driver.WriteIndexPixels = write_index_pixels;
- ctx->Driver.WriteMonocolorPixels = write_monocolor_pixels;
- ctx->Driver.WriteMonoindexPixels = write_monoindex_pixels;
-
- ctx->Driver.ReadColorSpan = read_color_span;
- ctx->Driver.ReadIndexSpan = read_index_span;
- ctx->Driver.ReadColorPixels = read_color_pixels;
- ctx->Driver.ReadIndexPixels = read_index_pixels;
-
- if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) {
- ctx->Driver.WriteColorSpan = write_color_span3;
- ctx->Driver.WriteColorPixels = write_color_pixels3;
- ctx->Driver.WriteMonocolorSpan = write_monocolor_span3;
- ctx->Driver.WriteMonocolorPixels = write_monocolor_pixels3;
-
- ctx->Driver.ReadColorSpan = read_color_span3;
- ctx->Driver.ReadColorPixels = read_color_pixels3;
- }
-
- }
-